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Analyzing, Modeling and Simulation of Humanoid Robot Hand Motion

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Analyzing, Modeling and Simulation of Humanoid Robot Hand Motion

Available online at http://wendang.chazidian.com

ScienceDirect

Procedia Engineering 96 ( 2014 )489 – 499

Modelling of Mechanical and Mechatronic Systems MMaMS 2014

Analyzing, Modeling and Simulation of Humanoid Robot Hand

Motion

Ivan Virgalaa*, Michal Kelemena, Martin Vargab , Piotr Kuryáoc

aTechnical University of Ko?ice, Faculty of Mechanical Engineering, Department of Mechatronics, Letná 9, 04200 Ko?ice, Slovakia

bZTS VVÚ KO?ICE, Ju?ná Trieda 95, 041 24 Ko?ice, Slovakia

cUniversity of Zielona Góra, Licealna 9 st., 65-247 Zielona Góra, Poland Abstract

The paper deals with analyzing, modeling and simulation of motion of humanoid robot hand. At first, the human hand is introduced from the view of biology with focus on bones and joints. Particulars places of motion are replaced by corresponding mechanical joints. Subsequently the kinematic configuration of humanoid hand consisting of 24 degrees of freedom is designed. New method for inverse kinematic model is introduced using Matlab functions. Next, dynamic model of humanoid hand is introduced using model-based design by means of Matlab / SimMechanics. The result of the work is model in Matlab, which can control of particular fingers motion.

© 2014 The Authors. Published by Elsevier Ltd. © 2014 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license Peer-review under responsibility of organizing committee of the Modelling of Mechanical and Mechatronic Systems MMaMS (http://wendang.chazidian.com/licenses/by-nc-nd/3.0/).2014. Peer-review under responsibility of organizing committee of the Modelling of Mechanical and Mechatronic Systems MMaMS 2014

Keywords: humanoid hand; mathematical model; matlab; simulation;

1. Introduction

Service robotics reaches to our everyday life in many fields even though people do not realize it. Recent developments in robotics show a growing interest in assistance and personal robots. These robots found their application in areas like industrial companies, military, health service (care of elderly people, nursing robots, etc.), or like household robots and guiding robots [1, 5]. Particular parts of human body of people who lost their limbs can be

* Ivan Virgala. Tel.: +421-905-723-153.

E-mail address: ivan.virgala@tuke.sk

1877-7058 © 2014 The Authors. Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://wendang.chazidian.com/licenses/by-nc-nd/3.0/).

Peer-review under responsibility of organizing committee of the Modelling of Mechanical and Mechatronic Systems MMaMS 2014doi: 10.1016/j.proeng.2014.12.121

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490 Ivan Virgala et al. / Procedia Engineering 96 ( 2014 ) 489 – 499

replaced by robotic mechanism like arm, hand or leg. From this reason biomechanics is important field of research

[7,8, 10]. Our study is focused on modeling of humanoid robot hand in order to design a real model which should be used in health service areas. The first important contributions in the area of humanoid robotics came in 70s and 80s

[2]. Many researchers have focus on realization of humanoid robots. Some of them are focused on robot walking, some of them are focused on robot hand [3]. Our team would like to continue basing on previous work and knowledge. The aim of the paper is modeling and simulations of motion of humanoid robot hand.

2. Biomechanics of human hand

For suitable designing and modeling of humanoid robot hand it is necessary to study human hand from the view of biology. Particular joints and bones so can be replaced by revolute or universal joints and links are considered as rigid bodies. Human hand consists of 14 phalanges, 5 splint bones and 8 wrist bones, see Fig. 1 - 2.

Fig. 1. Profile of a human hand finger

Fig. 2. Parts of human hand [4]

Tab. 1 Bones and joints in human hand Bones

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:

? Carpal - GM, N, L, T, P, LM, C, H

? Metacarpal - M I, II, III, IV V

? First Phalangeal - FP I, II, III, IV, V

? Second Phalangeal - SP II, III, IV, V

? Third Phalangeal - TP I, II, III, IV, V

Ivan Virgala et al. / Procedia Engineering 96 ( 2014 ) 489 – 499 491

From the Fig. 2 can be seen the complexity of human hand. By carpal bones the hand is connected to forearm and it can be neglected for modeling of hand motion. Metacarpal bones form a palm of a hand by their accurate shape and their motion is limited. Carpometalcarpal, proximal interphalangeal and distal interphalangeal joints can be considered as revolute joints and metacarpophalangeal joint as ball-joint. A thumb is different from other fingers because it does not have second phalangeal bone and its metacarpophalangeal joint gives it significant opportunity of motion. Particular fingers are driven by system of tendons drawn by muscles, which are placed in forearm. The tendons are matched for every motion of the fingers. The first is for contraction and the second is for expansion of the finger. When the carpal bones are neglected the human hand has 24 + 6 degrees of freedom, 24 for hand and 6 for placement in 3D space, see Fig. 3a.

a) b)

Fig. 3. a) Kinematic configuration of human hand b) available joint motions

In the Fig.3b the two kinds of joints are shown. The first is revolute joint and the second is spherical joint. Our investigated humanoid hand will consists of these two joints.

3. Modeling of Humanoid Robot Hand in Matlab

The aim of this section is to create interface between user and model of humanoid robot hand. For this purposes will be used software Matlab using its toolboxes. By defining the basic parameters of hand the model should determines workspace of particular fingers, determines configuration variables for achievement of required points in the space by the end of finger, calculate constants of controller and simulate feedback control of position for particular fingers.

3.1. Blocks of Model

The model consists of together connected separate blocks. These blocks communicate to each other through the scripts. The architecture of designed model is shown in the Fig. 4.

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Fig. 4. Information flow between particular blocks

492 Ivan Virgala et al. / Procedia Engineering 96 ( 2014 ) 489 – 499

Model uses following blocks:

Block HMI – HMI (Human – Machine Interface) is hierarchical the highest block of whole model. This block coordinates functions of other block by running these block by means of defined order. HMI block ensures correct work of particular scripts of model. The user can enter input parameters like location of end of particular fingers. Block Direct Kinematics – This block represents Matlab script consisting of equations for direct kinematic of particular fingers of hand. The input to this block are values of configuration variables given by user or output from block Inverse Kinematics. Next input to block Direct Kinematics are basic parameters of humanoid hand, which are necessary for calculation of kinematic equations. This block has two variations. Outputs of the first variant “A” are transformation matrices between particular phalanges. This variant can be used for verification purposes of results correctness of block Inverse Kinematics. The workspace of particular fingers is drawn using variant “A”. The second variant is “B”. Inputs to this block are only values of geometrical constants from the block Parameters. Outputs of this variant are transformation matrices between particular phalanges but only in symbolic form.

Block Parameters – Block contains all variables, which model uses during computing process. In other words, it contains weights, moments of inertia, geometrical dimensions of particular hand fingers. It contains also constants and particular tolerances, which are necessary during calculation process for example during PID controllers designing. Geometrical dimensions in this block were derived from the dimensions of human hand.

Block Drawer – The work of this block is to visualize actual configuration of particular fingers, which are determined by block Direct Kinematics variant “A”. Output of the block Drawer is not necessary for next calculations. User can verify by this way the correctness of computing process.

Block Inverse Kinematics – The role of this block is to determine required angles of configuration variables in order to reach required position of end of finger. Considering that each finger has at least four degrees of freedom the result of inverse kinematics is multivalued. Therefore the analytical solution cannot be determined. Block Inverse Kinematics uses numerical solution for calculation of configuration variables. [6, 9]

Block Trajectory – This block generates time behavior of particular joint rotation using initial values of joint positions, which are determined by block Inverse Kinematics. Output of this block is an input to block Dynamics. Block Dynamics – Block Dynamics contains structures for humanoid hand motion control. Unlike other blocks which are in form of Matlab script, this block is designed in Matlab / Simulink, SimMechanics. Block Dynamics consists of two parts. The first part is set of controllers, which control particular fingers position. The second part is direct dynamic model of particular fingers. Block also contains system for verification of reached position of fingers.

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Fig. 5. Flow diagram of little finger using SimMechanics

Ivan Virgala et al. / Procedia Engineering 96 ( 2014 ) 489 – 499 493

3.2. Optimizing Algorithm for Inverse Kinematics

For optimization purposes of inverse kinematics the Matlab function fmincon is used. Function fmincon tries to find bounded minimum of scalar function of several variables starting with initial guess.

­c(x)d0½°ceq(x) 0°°°°°minf??x??for®A.xdb¾

°Aeq.x beq°°°°°lbdxdub¯¿ (1)

where x – vector of independent variable, lb – vector of lower bounded values, ub – vector of upper bounded values, c(x), ceq(x) – functions x for conditions of equality and inequality, A, Aeq – matrices of parameters for conditions of linear equality and inequality, b, beq – vectors of right sides of conditions of linear equality and inequality, f(x) – objective function of independent variables, from which the extreme is looking for.

Inverse Kinematics block in Fig. 6 is shown.

Fig. 6. Inverse Kinematics Block

Optimizing algorithm has to fulfil two conditions. The first is condition of function extreme and the second is fulfillment of bounded conditions. The second condition can be used for inverse kinematics solution. Bounded conditions are input to computing algorithm and they are written in following form:

ip.iterqj??pp??told0 ?????? (2) where piter – vector of positions of manipulator points for actual j-th iteration, pp – vector of required positions of manipulator points, tol – required accuracy of calculation, qj – vector of configuration variables for actual j-th iteration, ip – binary vector of values 0 and 1.

3.3. Local minimum problem

The method fmincon is gradient method. It tries to minimize deviation of actual position of end of finger for i-th iteration, from the area, which is bounded by conditions of solution. During computing the task of inverse kinematics can arise a situation, when the gradient of deviation does not decrease, while the conditions are not still

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fulfil. This problem concerns some points (red color), which are in specific area of finger workspace, see Fig. 7.

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